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5 Game Reviews w/ Response

All 23 Reviews

Excellent game

I absolutely love logic and puzzle games, and this is definitely awesome. Although I developed a simple method on working backwards using a screenshot and paint, it STILL proved challenging. The special blocks were very nifty, and the levels were well thought out. A couple of things though. First, you should have some sort of saving method, either password or maybe SharedObjects. I got up to level 21 and figured it was over. This was my second thing I had to say. I noticed that level 21 changes each time you lose, and I was wondering if perhaps some of these randomly generated levels are impossible to win. Also in these levels, I noticed that sometimes I can touch the bottom of the screen and not die. Again, I dont know if this was intended or not, but Im just letting you know. So are all these maps on level 21 randomly generated? And if not, are they all beatable? Because if you say yes for both, then you better show me whatever algorithm you used to generate that, because that is just awesome. Great job.

GameBalance responds:

21 is beatable and all of them. 21 is randomly generated.

No way, this is too cool

E-freaking-gads dude, this is amazing. I wasted so much time here. I script AS myself and I must say you did a superb job. The physics are amazing too. But boy, that scripting engine was probably the most amazing thing I have ever seen in flash. You, mia amiko, are a genius.

Some things I had a suggestion for. One, how about a restore to default for the script things. I was messing around with the baseball one and forget what the default is. Maybe you could throw in a button for "New Script" just so that you don't have to overwrite it each time.

I did see one glitch though, and unfortunately I saw it after I bought every weapon and all but the scripting engine. I don't exactly know what it was, but I was set to missle and I just started firing away. I mean, I must have clicked fifty times. Well, it crawled down to 0.8 fps then I minimized it. Soon enough, I saw that the player was unresponding and flash gave me that message box that allows me to stop all script. I didn't know it auto saved, so I clicked No, then it came up again. I stopped the script, closed, and restarted. What was weird was, my weapon was set to "fist" (yes, a lowercase f) which didnt work at all. My buddy just sat in the middle doing nothing, but then when I tried to throw a grenade at him, the line that is supposed to project the path sorta jolted down then straight up then flash locked up again. I cleared my file and then went along, but I'm not sure if this is even worth fixing. Maybe you can just make checks when loading the SOL to see if everything is in order.

Another semi-glitch is that some things (I think when created via script) wont disappear when you put your mouse over them. For example, the throwable ball or the suspend bowling balls.

One more thing I have to say is that the whole "learning" system is amazing. How he catches a grenade the first time I throw one, but rejects and runs away from the others. Even on the wall explosion script, when I guided him to it, he got blown off, then he wouldn't hold my hand, and ran away from my mouse. But what was even cooler was that he ran away, but would never touch the walls. I have no clue if you planned all this, but the dynamicness of it is amazing. I still can't get over how awesome it is. I think thats about all I have to say. Just up this amazing work. I expect great things from you in the future. Absolutely beautiful.

shock-value responds:

Thanks for the extended review. I definitely need to find that "fist" glitch and fix it.

very nice

the game was quite fun, and nicely coded. i suggest having options to change both the number of colors and the number of slots, it may be tough to code (im a programmer too!) but i think the turnout would be nice.

moiSTUDIOS responds:

yes, but that would be too hard for me.

stolen!

blow the whistle for stolen. he gave credit to paul neave for the code. HE DOESNT EVEN KNOW PAUL NEAVE!! he took it off of www.neave.com and modified it. wow. what work. Wade said that this stuff will get removed. NO ONE CARES ABOUT THIRTY DIFFERENT VERSIONS OF SPACE INVADERS!!! ITS CALLED ORIGINALITY

Shinko-Tau responds:

I AKSED HIM FOR PERMISSION TO SUBMIT IT! god people these days

heh heh

i like it! i can see you used a lot of RPG Maker 2k sounds. heh.

Krackers responds:

Yep, gotta use watcha got!

To all you that came to my profile looking at my favorites: They arent organized, it became too much of a hassle for me.

Age 35, Male

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Joined on 9/27/03

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